AV Announces Halo_Shield™, Comprehensive Tile-Based C-UAS Solution
Unique, Modular Layered Defense Architecture System Combines the Best of AV and its OEM Suppliers to Protect Critical Asset Locations
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Halo_Shield™ is a modular, tile-based defense that delivers scalable, layered protection to detect, track, and defeat evolving aerial threats across the modern battlespace. (Photo AV)
AV made the announcement at Modern
Developed as part of AV’s holistically integrated C-UAS strategy, Halo_Shieldintroduces a unique, tile-based layered defense architecture that is open, scalable, and adaptable to today’s evolving threats. The system is designed to support emerging homeland defense priorities by enabling resilient, area-wide protection of high-value
“The character of the air threat has fundamentally changed,” said
At the core of Halo_Shield is a mission-tailored, distributed and domain-specific tile architecture—comprising Sentinel, Terrestrial, Nautical, Aerial and Celestial tiles. Each tile delivers a specialized combination of sensors, effectors, and command-and-control capabilities, drawing on technology from AV and its trusted ecosystem of suppliers. The result is a cost-efficient defense architecture that is offense-ready, extends protection beyond point defense and sustains decisive situational advantage in contested battlespaces across air, land, sea and space.
Designed for plug-and-play integration, Halo_Shield is deployable as portable fly-away kits and integrates seamlessly with existing customer sensors, effectors, and command-and-control frameworks—delivering scalable, resilient, area-wide protection with minimal training and personnel demands. Powered by AV_Halo™, AV’s unified software platform, the system is purpose-built yet agnostic, designed to incorporate new capabilities while seamlessly integrating with customers’ existing command-and-control systems.
“Halo_Shield is engineered like an edge processing-capable set of tiles for modern air defense,” said
The unique tile-based architecture integrates a tailored mix of sensors and effectors from AV and its trusted partners, unified by an overarching battle manager. It includes systems such as AV’s LOCUST® laser weapon system, Switchblade® loitering munitions, and Titan® 4 and Titan MS RF C-UAS systems, among others.
With AV_Halo™ COMMAND, each tile can operate independently or be rapidly combined to extend detection ranges, accelerate the kill chain, and expand coverage across large geographic areas for preferential engagement.
Halo_Shield is a game-changing architecture:
- Affordably extending defensive protection beyond traditional C-UAS point defense
- Optimizing sensors and effectors placement to maximize mission effectiveness
- Maximizing the system’s weapons carrying capacity to address all threat scenarios
- Disaggregating the C-UAS mitigation cycle at the tile level to simplify higher echelon command and control (C2) workload
- Integrating left of launch with offensive delivery to thwart threats prior to attack
More information about each tile, Sentinel, Terrestrial, Nautical, Aerial and Celestial, will be released in upcoming announcements.
About AV
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