Hasbro and Boston Children’s Hospital Find Scientific Evidence Linking Play to Positive Child DevelopmentSource: Business Wire
Pioneering #MorePlayToday research project links play to increased school readiness, positive social behaviors, memory and executive functioning
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The multi-phase research initiative, #MorePlayToday, which began in 2016 and concluded data collection in 2018, enrolled 327 children between the ages of 2 ½ and 8-years-old in the U.S. and
“It’s important for parents, caregivers, physicians, and educators to understand that play is more than just fun,” said
Initial findings from the research include:
Active play was associated with less sadness:
- In both countries, active play was associated with less sadness, anxiety and fearfulness.
- In the U.S., active play was also associated with less aggression and fewer attention problems.
Mexico, there was also an association with more positive behaviors and more school readiness.
Letter and number play were linked to school readiness and other positive behaviors:
- The research found that letter and number play were associated with school readiness in both countries.
- In the U.S., both letter play and number play were associated with less sadness.
Mexico, letter and number play were associated with more social competence (such as respect and empathy), and to a lesser extent, less aggression.
Board and card games were associated with school readiness and other positive outcomes:
The research found that board and card games were associated with school readiness in children in both the U.S. and
Board and card games were also associated with a larger vocabulary in the U.S., and with less aggression, less sadness, fewer attention problems and more positive social behaviors (such as being more thoughtful and considerate of others) in
- The research found that board and card games were associated with school readiness in children in both the U.S. and
Play with adults was associated with better memory:
- The research found that in the U.S., the more frequently children played with adults in the household and directed the play, the better their memory became.
This collaboration was inspired by Hasbro’s desire to help caregivers navigate the balance between technology and play in their children’s lives.
“Our first priority is the well-being of children and their families, so we felt it was our responsibility to champion research to understand the implications of play and media use on children’s development,” said
This collaboration supports Hasbro’s purpose of making the world a better place for children and their families, and it reinforces CMCH's mission to educate and empower children and those who care for them to create and consume media in ways that optimize children's health and development.
For more information, including tips and ideas on how to make the most of playtime, visit https://cmch.tv/moreplaytoday/.
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