Sony Electronics Releases Software Development Kit (SDK) Version 2.5.0 for the Immersive Spatial Reality Display
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- Strengthened application development collaboration, including enhanced support for:
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- Autodesk® VRED® 2025.3
- Twinmotion 2025.1.1 and the Spatial Reality Display runtime version 2.5.0
- NVIDIA Omniverse USD Composer 2023.2.5 2
- Blender 4.2
The newly developed adjustment tool, "
Performance Improvements and Compatibility Updates for Broader Applications
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Support for
High Dynamic Range (HDR) 4 and DICOM formats 5 for ELF-SR2
Enables accurate color reproduction even for high-brightness and wide-color-gamut content in video production, allowing for more realistic 3D visuals. Additionally, selecting the medical DICOM simulation mode supports the color gamut standard for medical monitors as well as side-by-side video. -
Improvement in 3D Rendering Quality for ELF-SR2
The new facial position correction algorithm enhances the tracking performance of the gaze recognition sensor, resulting in improved 3D rendering quality. -
Support for Latest Versions of Game Engines
- Unreal Engine 5.5
- Unity 6
- Improvements in Unity Plugin Usability
For further details and usage precautions, please refer to the user manual: https://www.sony.net/Products/Developer-Spatial-Reality-display/manual/en-us/
About
1 Computer required with a recommended CPU of Intel Core i7-9700K @3.60GHz or faster; and a graphics card such as NVIDIA GeForce RTX 2070 SUPER or faster.
2 This feature exists within the Omniverse Kit App Template, which has been moved from the Omniverse Launcher. Detailed instructions on connecting to the Spatial Reality Display after the NVIDIA Omniverse USD Composer service change will be available on our website.
3 This tool is automatically installed with the Spatial Reality Display Settings Installer.
4 Supports two types of HDR gamma curves (EOTF), ST 2084: PQ and Rec. 2100 HLG.
5 Spatial Reality Display is a non-medical monitor.
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